Happiness

 

Description

Happiness is a description for how happy or angry your populations are. Each planet's population shows an approximation of the happiness level of that population. Different events which occur throughout your empire can effect this happiness. A high level of happiness means increased production for your planet. An unhappy population means reduced production and the chance of a riot. Once a riot occurs, your planet will no longer produce resources or construct any new items. You can quell the riot by putting troops on the planet or by putting ships in orbit.

Keep in mind that the Happiness Modifiers displayed below are for a "Peaceful" racial happiness type. Since you can pick others for your race, those different racial happiness types can react to events differently. For example, the "Bloodthirsty" racial happiness type causes the worlds of your empire to grow happier for a declaration of War. This is because your people love battle and respond to it in a positive manner. A "Peaceful" people on the other hand, do not like to be at war, and will react negatively to a declaration of war. The racial happiness type for a race is selected in the Empire Setup - Description window.

 
   
Happiness Modifiers
Empire Wide Anger Events

The following events will cause all of the planets throughout your empire to grow more angry: Homeworld Lost, Any planet lost, Any of our planets captured, Any ship lost, New bad treaty (War, Non-Intercourse, Subjugation, Protectorate)

Empire Wide Happiness Events The following events will cause all of the planets throughout your empire to become happier: Any planet colonized, Any enemy planet captured, Any ship constructed, New good treaty (Trade, Trade and Research, Military Alliance, Partnership)
System Wide Anger Events The following events will cause all of the planets in the system to grow more angry: Battle in system (loss), Enemy ships in system, Ship lost in system
System Wide Happiness Events The following events will cause all of the planets in the system to become happier: Battle in system (win), Our ships in system
Location Specific Anger Events The following events will cause any planets at this location to grow more angry: Battle at this location (loss, stalemate), Enemy ships at location, Enemy troops on planet, Population killed, Planet Plagued
Location Specific Happiness Events The following events will cause any planets at this location to become happier: Battle at this location (win), Our ships at location, Ship Constructed, Facility Constructed
   
Special Notes
None  
   
Related Areas
Planet Report Window, Colonies Window